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Darkest dungeon siren changes
Darkest dungeon siren changes








darkest dungeon siren changes

We can give an ally inspiration, which is an extra d6 to any ability check, attack roll or saving throw, but it lasts only ten minutes.ģ: Third level Bards get to pick their Bard College, and the College of Glamour is right for Dark Siren. Bard also get Bardic Inspiration at this level, and we can use it three times before a long rest because our Charisma modifier is a +3. Lastly, Thunderwave blasts the air with thunderous force in a 15 foot cube centered around you, and anyone within that area (except you), must make a Constitution saving throw or take 2d8 thunder damage and be knocked back 10 feet, on a success half damage and are not pushed back.

darkest dungeon siren changes darkest dungeon siren changes

Heroism let's us touch a target and imbue them with bravery, and for the 1 minute concentration duration they are immune to being frightened and get temporary hit points equal to your spellcasting ability modifier at the start of each of their turns. Cure Wounds let's us touch a target and heal 1d8 + your spellcasting modifier. Our 1st level spells shall be Charm Person, which let's us charm a humanoid and they must make a Wisdom saving throw, and if they fail they are charmed for the duration. If the target can hear you they must make a Wisdom saving throw, failing they take 1d4 psychic damage and have disadvantage on their next attack roll it makes before the end of its next turn. Vicious Mockery let's us throw a string of insults laced with subtle enchantments. Each creature within 5 feet of you must make a Constitution saving throw or take 1d6 thunder damage. Thunderclap let's us create a burst of thunderous sound that can be heard from up to 100 feet away. 1: First level Bards get their Spellcasting feature, We get two cantrips and four 1st level spells, and we'll quickly go over them.










Darkest dungeon siren changes